Legend:
R: Starting base skill with only a Right connector
B: Starting skill with Bottom and right connector
T: Connecting base skill with a Top and right connector
How Skills Work[]
In order to use a skill, first you must drag a starter piece (one with only male connectors--R or B type), into your critters' skill slot.
The number of skill slots that you get access to depends on the tier of your critter:
Tier 1: 2 skill slots
Tier 2: 3 skill slots
Tier 3: 4 skill slots
Tier 4: 5 skill slots
Tier 5: 5 skill slots
Next you can power up your skill by attaching things to it.. To attach attachment pieces, you first need to level the starter piece to a specific level depending on how many you wish to attach.
If you have a B type piece, you can also attach a T type piece to it at any time, and it will work much the same as its' R counterpart.
Physical Attack[]
Skill |
PP |
Effect |
Pic |
---|---|---|---|
6 (+1/level) |
Physical Damage +14 (+4/level) |
||
6 (+1/level) |
Physical Damage +6 (+6/level) |
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6 (+1/level) |
Physical Damage +6 (+6/level) |
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6 (+1/level) |
Physical Damage +6 (+6/level) |
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6 (+1/level) |
Physical Damage +14 (+4/level) |
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6 (+1/level) |
Physical Damage +6 (+6/level) |
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6 (+1/level) |
Physical Damage +6 (+6/level) |
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6 (+1/level) |
Physical Damage +6 (+6/level) |
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6 (+1/level) |
Physical Damage +14 (+4/level) |
||
6 (+1/level) |
Physical Damage +6 (+6/level) |
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6 (+1/level) |
Physical Damage +6 (+6/level) |
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6 (+1/level) |
Physical Damage +6 (+6/level) |
||
6 (+1/level) |
Physical Damage +14 (+4/level) |
||
6 (+1/level) |
Physical Damage +6 (+6/level) |
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6 (+1/level) |
Physical Damage +6 (+6/level) |
||
6 (+1/level) |
Physical Damage +6 (+6/level) |
Elemental Attack[]
Skill |
PP |
Effect |
Pic |
---|---|---|---|
16 (+1/level) |
Elemental Damage +14 (+4/level) |
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16 (+1/level) |
Elemental Damage +6 (+6/level) |
Parry[]
Skills |
PP |
Effect |
Pic |
---|---|---|---|
6 (+1/level) |
Physical Parry +14 (+4/level) PP Damage +1 (+1/level) |
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6 (+1/level) |
Physical Parry +6 (+6/level) PP Damage +1 (+1/level) |
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6 (+1/level) |
Physical Parry +6 (+6/level) PP Damage +1 (+1/level) |
Healing[]
Skill |
PP |
Effect |
Pic |
---|---|---|---|
6 (+1/level) |
Restores HP +13 (+3/level) |
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6 (+1/level) |
Restores HP +5 (+5/level) |
Boosts[]
Skill |
PP |
Effect |
Pic |
---|---|---|---|
3.5 (+0.5/level) Rounded Down |
Duration (condition effect) +1.05 (+.3 per level) Dispel (condition effect) +1.05 (+.4 per level)
|
||
3 (+1/level) |
To hit (condition effect) +1.5, +1.5% (+.5, +1.5% per level) Evade (condition effect) +1.5, +1.5% (+.5, +1.5% per level)
|
||
3.5 (+0.5/level) Rounded Down |
To hit (condition effect) +2.5, +1.5% (+1, +1.5% per level) Evade (condition effect) +2.5, +1.5% (+1, +1.5% per level)
|
||
3.5 (+0.5/level) Rounded Down |
To hit (condition effect) +2.5, +1.5% (+1, +1.5% per level) Evade (condition effect) +2.5, +1.5% (+1, +1.5% per level)
|
||
3 (+1/level) |
Physical Damage Absorption (condition effect) +11, +1.5% (+4, +1.5% per level) Condition Resistance (condition effect) +1.15 (+.4 per level)
|
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3.5 (+0.5/level) Rounded Down |
Physical Damage Absorption (condition effect) +14, +1.5% (+6, +1.5% per level) Condition Resistance (condition effect) +1.5 (+.5 per level)
|
||
3.5 (+0.5/level) Rounded Down |
Physical Damage (condition effect) +8, +1% (+3, +1% per level) Physical Parry (condition effect) +8, +1% (+3, +1% per level)
|
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3.5 (+0.5/level) Rounded Down |
Physical Damage (condition effect) +8, +1% (+4, +1% per level) Physical Parry (condition effect) +8, +1% (+4, +1% per level)
|
Dispel[]
Skill |
PP Cost |
Effect |
Pic |
---|---|---|---|
3.5 + 0.5 per level, rounded down |
Dispel positive conditions: +.95 (+.4 per level) |
||
3.5 + 0.5 per level, rounded down |
Dispel positive conditions: +1.4 (+.6 per level) |
||
3 + 0.5 per level, rounded down |
Dispel positive conditions: +1.4 (+.6 per level) |
||
3 + 0.5 per level, rounded down |
Dispel positive conditions: +1.4 (+.6 per level) |
||
6 + 1 per level |
Fizzle: +0.95 (+.4 per level) |
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6 + 1 per level |
Fizzle: +1.4 (+.6 per level) |
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6 + 1 per level |
Fizzle: +1.4 (+.6 per level) |
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3.5 + 0.5 per level, rounded down |
Dispel negative conditions: +0.95 (+.4 per level) |
||
3.5 + 0.5 per level, rounded down |
Dispel negative conditions: +1.4 (+.6 per level) |
||
3 + 0.5 per level, rounded down |
Dispel negative conditions: +1.4 (+.6 per level) |
||
3 + 0.5 per level, rounded down |
Dispel negative conditions: +1.4 (+.6 per level) |
Reductions[]
Skill |
PP Cost |
Effect |
Pic | |
---|---|---|---|---|
3.5 + 0.5 per level, rounded down |
To hit (condition effect)-23% (-3% per level) Evade (condition effect) -23% (-3% per level)
|
|||
3.5 + 0.5 per level, rounded down |
To hit (condition effect) -23.5% (-3.5% per level) Evade (condition effect) -23.5% (-3.5% per level)
|
|||
3.5 +0.5 per level, rounded down |
Physical Damage Absorption (condition effect) -13.5% (-3.5% per level) Condition Resistance (condition effect) -13.5% (-3.5% per level)
|
|||
3.5 + 0.5 per level, rounded down |
Physical Damage (condition effect) -13%, (-3% per level) Physical Parry (condition effect) -13%, (-3% per level)
|
|||
3.5 + 0.5 per level, rounded down |
Physical Damage (condition effect) -13.5, (-3.5% per level) Physical Parry (condition effect) -13.5, (-3.5% per level)
|
|||
3.5 + 0.5 per level, rounded down |
Physical Damage (condition effect) -13.5, (-3.5% per level) Physical Parry (condition effect) -13.5, (-3.5% per level)
|
Special[]
Skill |
PP Cost |
Effect |
Pic |
---|---|---|---|
11 + 1 per level |
Duration +1.25 (+.2 per level) Do nothing possibilities (condition effect) +0.6 (+.1 per level) |
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11 + 1 per level |
Duration +1.25 (+.2 per level) Do nothing possibilities (condition effect) +0.9 (+.15 per level) |
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11 + 1 per level |
Duration +1.25 (+.2 per level) Do nothing possibilities (condition effect) +0.9 (+.15 per level) |
||
6 + 1 per level |
Duration +1.25 (+.2 per level) PP cost penalty (condition effect) +0.44 (+.04 per level) |
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6 + 1 per level |
Duration +1.25 (+.2 per level) PP cost penalty (condition effect) +0.44 (+.04 per level) |
||
6 + 1 per level |
Duration +1.25 (+.2 per level) PP cost penalty (condition effect) +0.44 (+.04 per level) |
||
3.5 (+.5 per level), rounded down |
Duration (condition effect) -17% (-3.5% per level) Dispel (condition effect) -17% (-3.5% per level)
|
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6 + 1 per level |
Duration +1.25 (+.2 per level) PP cost penalty (condition effect) +0.33 (+.03 per level) |
||
6 + 1 per level |
Duration +1.25 (+0.2 per level) PP Cost penalty (condition effect) +0.44 (+0.04 per level) |
Attach Skill Pieces[]
Skill |
PP Cost |
Effect |
Pic |
---|---|---|---|
4 (+1 per level) |
with an effect piece of type Breath Attack: Elemental damage +5 (+3 per level) With an effect piece of type Attack (Bite, Claw, Crush, Spear): Physical damage +5 (+3 per level)
|
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1.5, +0.5 per level, rounded down |
Dispel +2 (+1 per level) |
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3 (+1 per level) |
Duration +2 (+1 per level) |
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3 (+1 per level) |
Physical Parry +5 (+3 per level) Power point damage +2 (+1 per level) |
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3 + 1 per level |
Physical damage +5 (+3 per level) To hit -1 |
||
3 (+1 per level) |
Restores HPs: +7 (+4 per level) |
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1 (+.5 per level, rounded up)
|
with an effect of type Attack (Bite, Claw, Crush, Spear): To hit +1 (+.25 per level) with an effect of type Parry: Evade +1 (+.25 per level) |
Injected skills[]
Skill |
PP Cost |
Effect |
Pic |
---|---|---|---|
5 + 1 level |
see main article | ||
5 + 1 level |
see main article | ||
5 + 1 level |
see main article | ||
5 + 1 level |
see main article |