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Legend:

R: Starting base skill with only a Right connector

B: Starting skill with Bottom and right connector

T: Connecting base skill with a Top and right connector


How Skills Work[]

In order to use a skill, first you must drag a starter piece (one with only male connectors--R or B type), into your critters' skill slot.

The number of skill slots that you get access to depends on the tier of your critter:

Tier 1: 2 skill slots

Tier 2: 3 skill slots

Tier 3: 4 skill slots

Tier 4: 5 skill slots

Tier 5: 5 skill slots


Next you can power up your skill by attaching things to it.. To attach attachment pieces, you first need to level the starter piece to a specific level depending on how many you wish to attach.

If you have a B type piece, you can also attach a T type piece to it at any time, and it will work much the same as its' R counterpart.


Physical Attack[]

Skill

PP

Effect

Pic

Bite I R

6 (+1/level)

Physical Damage +14 (+4/level)

CF BiteR

Bite II R

6 (+1/level)

Physical Damage +6 (+6/level)

CF BiteR

Bite II B

6 (+1/level)

Physical Damage +6 (+6/level)

Bite II B

Bite II T

6 (+1/level)

Physical Damage +6 (+6/level)

Bite II T

Claws I R

6 (+1/level)

Physical Damage +14 (+4/level)

CF ClawsIR

Claws II R

6 (+1/level)

Physical Damage +6 (+6/level)

CF ClawsIR

Claws II B

6 (+1/level)

Physical Damage +6 (+6/level)

Claws II B

Claws II T

6 (+1/level)

Physical Damage +6 (+6/level)

Claws II T

Crush I R

6 (+1/level)

Physical Damage +14 (+4/level)

CF CrushR

Crush II R

6 (+1/level)

Physical Damage +6 (+6/level)

CF CrushR

Crush II B

6 (+1/level)

Physical Damage +6 (+6/level)

CF CrushB

Crush II T

6 (+1/level)

Physical Damage +6 (+6/level)

CF CrushIIT

Spear I R

6 (+1/level)

Physical Damage +14 (+4/level)

CF SpearR

Spear II R

6 (+1/level)

Physical Damage +6 (+6/level)

CF SpearR

Spear II B

6 (+1/level)

Physical Damage +6 (+6/level)

Spear II B

Spear II T

6 (+1/level)

Physical Damage +6 (+6/level)

Spear II T


Elemental Attack[]

Skill

PP

Effect

Pic

Breath Attack I R

16 (+1/level)

Elemental Damage +14 (+4/level)

CF BreathIR

Breath Attack II B

16 (+1/level)

Elemental Damage +6 (+6/level)

Breath Attack II B


Parry[]

Skills

PP

Effect

Pic

Parry I R

6 (+1/level)

Physical Parry +14 (+4/level)

PP Damage +1 (+1/level)

CF ParryR

Parry II R

6 (+1/level)

Physical Parry +6 (+6/level)

PP Damage +1 (+1/level)

CF ParryR

Parry II B

6 (+1/level)

Physical Parry +6 (+6/level)

PP Damage +1 (+1/level)

Parry II B


Healing[]

Skill

PP

Effect

Pic

Heal I R

6 (+1/level)

Restores HP +13 (+3/level)

CF HealR

Heal II T

6 (+1/level)

Restores HP +5 (+5/level)

CF HealT


Boosts[]

Skill

PP

Effect

Pic

Focus I R

3.5 (+0.5/level) Rounded Down

Duration (condition effect) +1.05 (+.3 per level)

Dispel (condition effect) +1.05 (+.4 per level)


Restores HPs (condition effect) +10, +1.5% (+2, +1.5% per level)


Elemental Damage Absorption (condition effect) +10, +1.5% (+5, +1.5% per level)


Duration +2.05

Focusing I R

Speed I R

3 (+1/level)

To hit (condition effect) +1.5, +1.5% (+.5, +1.5% per level)

Evade (condition effect) +1.5, +1.5% (+.5, +1.5% per level)


Duration: +2.05

CF SpeedR

Speed II B

3.5 (+0.5/level) Rounded Down

To hit (condition effect) +2.5, +1.5% (+1, +1.5% per level)

Evade (condition effect) +2.5, +1.5% (+1, +1.5% per level)


Duration +2.05

CF SpeedB

Speed II T

3.5 (+0.5/level) Rounded Down

To hit (condition effect) +2.5, +1.5% (+1, +1.5% per level)

Evade (condition effect) +2.5, +1.5% (+1, +1.5% per level)


Duration: +2.05

CF SpeedT

Resist I R

3 (+1/level)

Physical Damage Absorption (condition effect) +11, +1.5% (+4, +1.5% per level)

Condition Resistance (condition effect) +1.15 (+.4 per level)


Duration +2.05

CF ResistR

Resist II T

3.5 (+0.5/level) Rounded Down

Physical Damage Absorption (condition effect) +14, +1.5% (+6, +1.5% per level)

Condition Resistance (condition effect) +1.5 (+.5 per level)


Duration +2.05

CF ResistR

Strength I R

3.5 (+0.5/level) Rounded Down

Physical Damage (condition effect) +8, +1% (+3, +1% per level)

Physical Parry (condition effect) +8, +1% (+3, +1% per level)


Duration +2.05

StrenghtR

Strength II T

3.5 (+0.5/level) Rounded Down

Physical Damage (condition effect) +8, +1% (+4, +1% per level)

Physical Parry (condition effect) +8, +1% (+4, +1% per level)


Duration +2.05

CF StrenghtT


Dispel[]

Skill

PP Cost

Effect

Pic

Dispel Bonuses I R

3.5 + 0.5 per level, rounded down

Dispel positive conditions: +.95 (+.4 per level)

CF DispelR

Dispel Bonuses II R

3.5 + 0.5 per level, rounded down

Dispel positive conditions: +1.4 (+.6 per level)

CF DispelR

Dispel Bonuses II B

3 + 0.5 per level, rounded down

Dispel positive conditions: +1.4 (+.6 per level)

CF DisBT

Dispel Bonuses II T

3 + 0.5 per level, rounded down

Dispel positive conditions: +1.4 (+.6 per level)

CF DisBT2

Fizzle I R

6 + 1 per level

Fizzle: +0.95 (+.4 per level)

Fizzle II R

6 + 1 per level

Fizzle: +1.4 (+.6 per level)

Fizzle II B

6 + 1 per level

Fizzle: +1.4 (+.6 per level)

Dispel Deteriorations I R

3.5 + 0.5 per level, rounded down

Dispel negative conditions: +0.95 (+.4 per level)

CF DisDR

Dispel Deteriorations II R

3.5 + 0.5 per level, rounded down

Dispel negative conditions: +1.4 (+.6 per level)

CF DisDR

Dispel Deteriorations II B

3 + 0.5 per level, rounded down

Dispel negative conditions: +1.4 (+.6 per level)

CF DisDT

Dispel Deteriorations II T

3 + 0.5 per level, rounded down

Dispel negative conditions: +1.4 (+.6 per level)

CF DidDT


Reductions[]

Skill

PP Cost

Effect

Pic

Slow I R

3.5 + 0.5 per level, rounded down

To hit (condition effect)-23% (-3% per level)

Evade (condition effect) -23% (-3% per level)


Duration: +2.05

CF SlowR

Slow II T

3.5 + 0.5 per level, rounded down

To hit (condition effect) -23.5% (-3.5% per level)

Evade (condition effect) -23.5% (-3.5% per level)


Duration +1.05

CF SlowT

Vulnerability II T

3.5 +0.5 per level, rounded down

Physical Damage Absorption (condition effect) -13.5% (-3.5% per level)

Condition Resistance (condition effect) -13.5% (-3.5% per level)


Duration +1.05

CF VulnT

Weaken I R

3.5 + 0.5 per level, rounded down

Physical Damage (condition effect) -13%, (-3% per level)

Physical Parry (condition effect) -13%, (-3% per level)


Duration: +2.05

Weaken II B

3.5 + 0.5 per level, rounded down

Physical Damage (condition effect) -13.5, (-3.5% per level)

Physical Parry (condition effect) -13.5, (-3.5% per level)


Duration: +1.05

CF WeakenB

Weaken II T

3.5 + 0.5 per level, rounded down

Physical Damage (condition effect) -13.5, (-3.5% per level)

Physical Parry (condition effect) -13.5, (-3.5% per level)


Duration: +1.05

Weaken II T


Special[]

Skill

PP Cost

Effect

Pic

Confusion I R

11 + 1 per level

Duration +1.25 (+.2 per level)

Do nothing possibilities (condition effect) +0.6 (+.1 per level)

CF ConfR

Confusion II B

11 + 1 per level

Duration +1.25 (+.2 per level)

Do nothing possibilities (condition effect) +0.9 (+.15 per level)

Confusion B

Confusion II T

11 + 1 per level

Duration +1.25 (+.2 per level)

Do nothing possibilities (condition effect) +0.9 (+.15 per level)

CF ConfIIT

Forget I R

6 + 1 per level

Duration +1.25 (+.2 per level)

PP cost penalty (condition effect) +0.44 (+.04 per level)

CF ForgetR

Forget II B

6 + 1 per level

Duration +1.25 (+.2 per level)

PP cost penalty (condition effect) +0.44 (+.04 per level)

Forget II B

Forget II T

6 + 1 per level

Duration +1.25 (+.2 per level)

PP cost penalty (condition effect) +0.44 (+.04 per level)

CF ForgetT

Impair Mind II T

3.5 (+.5 per level), rounded down

Duration (condition effect) -17% (-3.5% per level)

Dispel (condition effect) -17% (-3.5% per level)


Restores HPs (condition effect) -17% (-3.5% per level)


Elemental Damage Absorption (condition effect) -17% (-3.5% per level)


Duration +1.05

CF ImpMiT

Shackles I R

6 + 1 per level

Duration +1.25 (+.2 per level)

PP cost penalty (condition effect) +0.33 (+.03 per level)

CF ShacklesR

Shackles II T

6 + 1 per level

Duration +1.25 (+0.2 per level)

PP Cost penalty (condition effect) +0.44 (+0.04 per level)

CF ShacklesT


Attach Skill Pieces[]

Skill

PP Cost

Effect

Pic

Damage

4 (+1 per level)

with an effect piece of type Breath Attack: Elemental damage +5 (+3 per level)

With an effect piece of type Attack (Bite, Claw, Crush, Spear): Physical damage +5 (+3 per level)


To hit -1

CF Damage

Dispel

1.5, +0.5 per level, rounded down

Dispel +2 (+1 per level)

CF Dispel

Duration

3 (+1 per level)

Duration +2 (+1 per level)

CF Duration

Parry

3 (+1 per level)

Physical Parry +5 (+3 per level)

Power point damage +2 (+1 per level)

CF Parry

Physical Damage

3 + 1 per level

Physical damage +5 (+3 per level)

To hit -1

CF Damage

Restore Health Points

3 (+1 per level)

Restores HPs: +7 (+4 per level)

CF Heal

Speed

1 (+.5 per level, rounded up)


1.5 (+.5 per level, rounded down)

with an effect of type Attack (Bite, Claw, Crush, Spear): To hit +1 (+.25 per level)

with an effect of type Parry: Evade +1 (+.25 per level)

CF Speed


Injected skills[]

Skill

PP Cost

Effect

Pic

Fire

5 + 1 level

see main article

Fire

Ice

5 + 1 level

see main article

Ice

Thunder

5 + 1 level

see main article

Thunder

Nature

5 + 1 level

see main article

Nature

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